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Computing |
The Twelve Networking Truths are
Murphy-ist truisms !
* There is always one more bug. * Any given program, when running, is obsolete. * If a program is useful, it will be changed. * If a program is useless, it will be documented. * Any given program will expand to fill all available memory. * Program complexity grows until it exceeds the capability of the programmer who must maintain it. * Make it possible for programmers to write programs in English and you will find that programmers cannot write in English. * Program design philosophy: start at the beginning and continue until the end, then stop. (Lewis Carroll) * Never say "oops" after you have submitted a job. * To err is human, but to really foul things up requires a computer. * People who write subsystems usually use four letter words. * The nice thing about standards is that there are so many to choose from. * Not only is UNIX dead, but it's starting to smell really bad. * Garbage in, garbage out. * Don't anthropomorphize machines. They hate that. * If it's not in the computer, it doesn't exist. * Definition of an upgrade: take old bugs out, put new ones in. * Any sufficiently advanced technology is indistinguishable from magic. * Any technology which is distinguishable from magic is insufficiently advanced. * If we built houses the way we build software, the first woodpecker to come along would destroy civilization. * The code you do not write does not have any bugs. * alpha version: greek for doesn't work. * beta version: greek for still doesn't work... * Programmers are busy writing the next best idiot proof software. The universe, in the meantime, is busy making the next best idiot. * Parity? We don't need no stinking parity. Memory these days is reliaxci;;df3*4(". * Software gets slower faster than hardware gets faster. (Nicklaus Wirth) * The real problem is not whether machines think but whether men do. (B. F. Skinner) * When computing, whatever happens, behave as though you meant it to happen. * When you get to the point where you really understand your computer, it’s obsolete. * He who laughs last probably made a backup. * Make sure a product runs on something other than the slide projector. * A distributed system is a system in which you can't get your work done because a computer has failed that you've never even heard of. * Even if the programmer knew what he was doing, programming would be difficult. * The concept of "web of trust" : in God we trust, all others must submit a X.509 certificate. * If you can't read this, then plug the computer back in. * Software is what you delete. Hardware is what you kick. * OS/2 VirusScan - "Windows found: Remove it? (Y/y)" * Only flawed software is more secure with a closed source policy. * State-of-the-art: any computer you can't afford. Obsolete: any computer you own. Microsecond: the time it takes for your state-of-the-art computer to become obsolete. * When all else fails, read the instructions. * Intel giveth, and Microsoft taketh away (proverb of the microcomputer industry). * If a software project is running late, it's better to take people off the project, than put more people on. * Windows Error 01B Illegal error. Do not get this error. * There are 10 kinds of people in the world: those who understand binary and those who don't. * Never trust anything that can think for itself, if you can't see where it keeps its brain. (Harry Potter's Law). * To understand recursion, you must first understand recursion.
* If you understand a project, you won't know its cost, and vice versa
(Dilbert's Project Uncertainty Principle).
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Consultants and Experts |
* Consultants are mystical people who ask a company for a number and then give it back to them. * A consultant is someone who borrows your watch, then gives you the time. * A consultant borrows your watch, tells you the time, then keeps the watch. * An expert is one who knows more and more about less and less until he knows absolutely everything about nothing. * To spot the expert, pick the one who predicts the job will take the longest and cost the most. * Weather Forecasting in England : put your hand out of the window... If your hand stays dry, it's going to rain. * When it comes to predictions, it is especially difficult when the future is involved. * Always listen to experts. They'll tell you what can't be done, and why. Then do it. * The true expert may be recognized by his persisting disagreement with all ideas of all other experts in his field (an expert with whom I do not agree). * Amateurs built the ark, professionals built the Titanic. * People just want from experts one number that tells them if they should be happy or sad. * An expert is someone from a different place than you live. * "I promise an answer within 1 hour, and the correct answer within a day!" (the one-minute expert). * He who asks is a fool for five minutes, but he who does not ask remains a fool forever. * If I seem unduly clear to you, you must have misunderstood what I said (Alan Greenspan). * Anyone who isn't confused, isn't well informed. * Experts arose from their own urgent need to exist. (Andre Santini's Law, in French : "Les experts naquirent du grand besoin qu'ils avaient d'eux-mêmes.") * I know that you believe that you understand what you think I said, but I am not sure you realize that what you heard is not what I meant! * Only someone who understands something absolutely can explain it so no one else can understand it. * To steal ideas from one person is plagiarism; to steal from many is research. * An expert is anyone from out of the town. * Prediction is very hard, particularly when it's about the future. * Guessing is a shocking habit, destructive to the logical faculty. (Sherlock Holmes) * Whereof one cannot speak, thereof one must be silent. (Wittgenstein) * Knowledge is just opinion you trust enough to act upon. * If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. (Peter Ustinov) * The probability of a new idea being correct is directly proportional to the number of PhDs saying it is not.
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Les
200 lois de Murphy applicables à l'armée.